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Guild Studio's 'NAMMO' Wins Gyeonggi Game Audition... Record 404 Teams Apply

Three Talented Teams Discovered in Newly Established Student DivisionGaming Investment Firms and Publishers Announce Investment Commitments
On the 15th, the '2026 Gyeonggi Game Audition+IR (Investment Pitch Session)&FGT (In-Depth User Test)' was held at the Gyeonggi Center for Creative Economy and Innovation in Pangyo, Seongnam City. /Gyeonggi Province
On the 15th, the '2026 Gyeonggi Game Audition+IR (Investment Pitch Session)&FGT (In-Depth User Test)' was held at the Gyeonggi Center for Creative Economy and Innovation in Pangyo, Seongnam City. /Gyeonggi Province

At the '2026 Gyeonggi Game Audition+IR (Investment Pitch Session)&FGT (In-Depth User Test)' held on the 15th by Gyeonggi Province and the Gyeonggi Content Agency at the Gyeonggi Center for Creative Economy and Innovation in Pangyo, Seongnam City, PC game "NAMMO" developed by Guild Studio won first place.

The Gyeonggi Game Audition, now in its 21st year, drew a record 404 teams, recording competition ratios of 34-to-1 for the general division and 20-to-1 for the student division. Ten teams from the general division and three teams from the student division advanced to the final stage after document screening and the first round of auditions, each presenting their games and demonstrating their capabilities on the day.

Guild Studio, developer of 'NAMMO,' earned the honor of first place in the general division. 'NAMMO' is a 2D souls-like PC game that received consistently excellent evaluations in planning, completeness, and entertainment value.

In second place in the general division were 'Where is the Red Ball?' (Studio Peppermil) and 'Project Revenant' (Mayfly), while third place was taken by 'IndaBand' (Cosmic Tofu) and 'Irony' (Xylophone Co., Ltd.).

In the first place of the newly established student division, Team Ableu, developer of 'Upbrella,' was selected. 'War in the Dark' (Sprout Studio) took second place, and 'Ignotus' (Nerophon) took third place. The establishment of the student division this year was designed to provide students pursuing game development with an opportunity to showcase their capabilities.

Additionally, special awards from partner companies selected by Smilegate Stove, Backnd, and Giraund, as well as the 'Gamer's Pick' awarded to the most popular game by audience judges, were presented. Winning companies received not only prize money but also various benefits that provide practical assistance in game launch and commercialization.

The gaming investment pitch day featured 10 promising gaming companies participating in Gyeonggi Province's investment support program, presenting their growth potential and game competitiveness to investors and publishers.

Bae Young-sang, Director of Digital Innovation, said, "The Gyeonggi Game Audition is a platform for growth that helps capable game developers gain recognition for their potential and take a leap into larger markets. Moving forward, Gyeonggi Province will enhance the competitiveness of gaming companies and foster a sustainable game industry ecosystem through systematic support spanning from game development to user verification, investment attraction, and market entry."

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