Skip to article
창간37주년, 수원일보의 새로운 이름
News S
Search news
Weekly edition

아직 등록된 주간 지면이 없습니다. 발행된 지면이 등록되면 이곳에서 확인하실 수 있습니다.

신문 구독 문의

Gyeonggi Industry INSIGHT Gyeonggi Province Establishes Collaborative Ecosystem for Game Industry…GCC Launches 'Public-Private-Academic Council'

9 companies including Naver Webtoon and Smilegate, 9 educational institutions including Cheongkang University and Gyeonggi Game Meister High School participateNarrowing gap between education and industry practice with introduction of new technologies such as AI and game enginesFirst regular meeting in November to confirm key tasks for 2027…Operating three times annually on a standing basis
[Photo 1] Launch ceremony of the public-private-academic collaborative council
Launch ceremony of the public-private-academic collaborative council. Provided by Gyeonggi Content and Creative Economy Agency

The Gyeonggi Content and Creative Economy Agency (Director Tak Yong-seok, hereinafter GCC) announced on the 4th that it has launched a 'Public-Private-Academic Collaborative Council' to build a sustainable ecosystem for the game industry in the province and to narrow the gap between the educational sector and industry.

On the 29th of last month, GCC held a launch ceremony at the Pangyo Gyeonggi Creative Economy Innovation Center, with attendance from key officials representing 9 game development companies and related enterprises in the province and 9 game-specialized high schools and universities.

Rapid Industry Changes with Generative AI…Closing the Gap Between Education and Practice

The council was established to respond to rapidly changing global market trends brought about by the introduction of new technologies such as generative artificial intelligence (AI) and the latest game engines, thereby creating a virtuous cycle structure in which companies and talent thrive within Gyeonggi Province.

From the private sector, 9 companies are participating: Naver Webtoon, Navi Games, Black Storm, Superfast, Smilegate, NC AI, ControlNine, Team Sparta, and Pleaders.

From academia, 9 educational institutions have joined, including Gyeonggi Game Meister High School, Gyeonggi University of Science and Technology, Gyeongmin University, Dongyang University, Bucheon University, Shingu University, Yeonsung University, Cheongkang Cultural Industry University, and Hanshin University.

From Curriculum Revision to PlayX4 Linkage—Practical Support for Industry

The participating institutions discussed concrete practical cooperation measures at the launch ceremony, including ▲enhancement of educational curricula reflecting companies' on-site demands ▲support for focus group testing (FGT) of new titles utilizing the pool of university students in the province ▲academic-industry projects and business matching linked to the game show 'PlayX4' and other initiatives.

GCC plans to hold the first regular council meeting in November to confirm key tasks to be pursued in 2027. Going forward, it plans to operate regular meetings at least three times a year and establish itself as a permanent policy consultation body.

Director Tak Yong-seok of GCC stated, "Given that approximately half of all game studies programs and enrolled students in the country are concentrated in Gyeonggi Province, establishing governance that organically connects industry and academia was urgent. We will spare no effort in supporting developers to produce high-quality games and helping students grow into talent that can be deployed immediately in the field."

Send a news tip to Suwon IlboYour tip becomes the news · Your identity is protectedSend tip

Was this article helpful?

Comments —

Leave blank to appear as a reader.

All comments

Loading comments…